Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2w8rT-jXGJY-ceHQ7-64d5s-KX6ZJ | 13/10/11 | 103.6 | 1.39 | 2026-06-22 21:33:29 · 29m 35s | |
| CSGO-MXw58-dmY9T-J4yRf-MpOYP-Ac9eD | 19/14/4 | 101.2 | 1.30 | 2026-06-20 23:31:51 · 44m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.