Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-D62G2-nEJQH-S9pxV-bLHSG-jcy6A | 17/15/7 | 83.3 | 1.25 | 2026-06-26 16:04:14 · 39m 20s | |
| CSGO-b9s8h-fxOA7-UnvWo-xfuE6-PeS8N | 11/12/3 | 70.2 | 0.96 | 2026-06-25 17:34:33 · 25m 52s | |
| CSGO-4Vs7Z-6kTWm-7LiOb-ft8Bt-4rquL | 15/16/6 | 75.1 | 1.00 | 2026-06-25 16:55:47 · 35m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.