Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GHBxX-xo5Yw-JFi58-wiM84-5UVzE | 10/9/4 | 71.8 | 1.06 | 2026-07-03 19:35:36 · 26m 0s | |
| CSGO-Cc6AU-KXiZT-FmPhp-kq8VN-W8diK | 8/12/6 | 49.6 | 0.75 | 2026-06-28 18:17:49 · 27m 5s | |
| CSGO-AiHmy-vAQCt-3fGAs-2h5cB-UoZUN | 19/14/7 | 93.1 | 1.45 | 2026-06-27 17:04:56 · 34m 0s | |
| CSGO-JRvuF-EEeSr-u6wUF-sv9yv-cW9LK | 10/16/3 | 55.0 | 0.70 | 2026-06-12 16:31:21 · 31m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.