Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sKko5-X5HdZ-ZbLmU-efeYq-PNv5G | 16/12/6 | 89.2 | 1.30 | 2026-07-06 11:28:06 · 35m 58s | |
| CSGO-aFC2b-4XnZH-QfvFc-qPOTk-SsONN | 17/16/6 | 99.7 | 1.22 | 2026-07-03 06:06:24 · 36m 20s | |
| CSGO-3mFK4-B2F5F-HZCNX-qx6MO-DJsiB | 14/16/4 | 96.4 | 1.12 | 2026-06-29 08:19:09 · 27m 55s | |
| CSGO-X4U49-yzuEF-6VKEK-zLT3B-yxOhG | 15/16/8 | 84.3 | 1.07 | 2026-06-29 07:43:38 · 30m 22s | |
| CSGO-6TS7N-ZhoPD-w2ur7-8oKcV-yadyC | 32/20/8 | 128.3 | 1.68 | 2026-06-26 16:37:35 · 44m 38s | |
| CSGO-GJiHc-Gn8Qb-yi3dH-YSxET-a6KbM | 16/13/6 | 95.7 | 1.31 | 2026-06-26 05:48:52 · 28m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.