Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NG8OH-UeH9p-DN6nP-YnaWh-6tZpG | 19/16/2 | 79.0 | 1.11 | 2026-07-01 20:37:57 · 33m 39s | |
| CSGO-Z8BSC-7ePLw-sjAmv-kSjL4-WMwzF | 20/15/2 | 99.1 | 1.36 | 2026-07-01 18:55:49 · 36m 8s | |
| CSGO-O3LSC-QrMfn-jbScW-cRa9J-sbjsF | 11/14/3 | 68.6 | 0.79 | 2026-06-24 20:38:46 · 26m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.