Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9EzRs-EpL7n-D5LOH-GScLo-QiHvM | 18/23/11 | 70.3 | 0.94 | 2026-07-05 19:49:13 · 53m 13s | |
| CSGO-MZWmR-oupTq-xr7HV-tbtBB-y9qBE | 16/17/5 | 75.2 | 1.04 | 2026-07-01 14:46:30 · 34m 31s | |
| CSGO-KtbQ5-adi2D-6m8zJ-ArVJB-b99PL | 20/15/3 | 77.9 | 1.27 | 2026-06-30 18:09:44 · 37m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.