Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3SafO-WkA6M-tjfOd-3kALd-GZAYN | 14/17/4 | 87.1 | 1.02 | 2026-07-09 16:42:51 · 31m 44s | |
| CSGO-s5BVp-45ukL-obQhV-K6RKn-JYBUM | 10/19/5 | 85.7 | 0.67 | 2026-07-06 13:44:17 · 32m 12s | |
| CSGO-DdWPL-X8DrW-Rj4NU-bmzza-B6LHA | 15/9/4 | 94.0 | 1.49 | 2026-07-01 16:05:40 · 22m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.