Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bPomG-coZBy-aEFxu-UH2Qf-9jmMC | 22/21/3 | 78.9 | 1.07 | 2026-07-04 21:12:15 · 48m 4s | |
| CSGO-EenYM-jp6H6-wRL86-UxVTL-Z9JjC | 20/10/7 | 101.1 | 1.64 | 2026-06-26 17:41:51 · 32m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.