Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EhoYR-Q3VHd-UiNqB-qjWnj-iiQZQ | 14/16/3 | 73.8 | 0.94 | 2026-07-02 17:54:23 · 37m 7s | |
| CSGO-jb4MR-BMbWY-p8D66-58FWp-rDN6H | 9/20/9 | 57.3 | 0.56 | 2026-06-27 17:39:07 · 36m 19s | |
| CSGO-ePvUH-VKwVr-LyX7u-UGYYX-JuiTL | 21/14/5 | 107.3 | 1.55 | 2026-06-23 19:35:28 · 29m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.