Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nLXZ2-bZYKV-MYUPy-GUcuN-qaChP | de_warden |
5/17/2 | 40.4 | 0.26 | 2026-06-26 19:58:56 · 25m 3s |
| CSGO-GeBFJ-bBpuQ-TmEpw-am8vQ-e7PVP | 22/19/4 | 103.4 | 1.30 | 2026-06-26 19:21:47 · 29m 24s | |
| CSGO-OQBZS-QOC3u-2tUCM-rQ2bi-DOizO | 16/21/12 | 91.9 | 1.09 | 2026-06-26 18:36:16 · 30m 3s | |
| CSGO-VrPc6-wCRJN-FDHRq-aWPkm-TYTSH | 19/15/5 | 92.6 | 1.32 | 2026-06-26 18:05:09 · 25m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.