Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ed2Nc-cB5aF-jxNPy-japc6-tBCJC | 23/19/7 | 99.3 | 1.42 | 2026-06-30 18:58:35 · 35m 23s | |
| CSGO-yvZA8-j5mDO-nEPTk-S7sQ2-oBCJC | 12/20/13 | 89.4 | 0.93 | 2026-06-30 18:15:14 · 40m 39s | |
| CSGO-5yCep-4avH4-heVMH-Y57Sz-9f4NF | 16/20/4 | 72.8 | 1.02 | 2026-06-28 13:44:25 · 33m 4s | |
| CSGO-PYB5o-NWaCY-68HoE-48Mro-HDpcG | 20/15/7 | 92.8 | 1.33 | 2026-06-11 16:56:04 · 42m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.