Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Nhp6n-vfmsi-LCihq-dFufA-udTnB | 14/18/4 | 57.7 | 0.77 | 2026-07-02 23:33:48 · 33m 7s | |
| CSGO-K6EBC-2E3wd-OFZv6-znROu-bswTC | 11/4/6 | 85.6 | 1.58 | 2026-06-22 18:41:55 · 11m 42s | |
| CSGO-qhj6m-6Gtos-wAWZe-ppQhK-Vb37M | 5/14/1 | 48.4 | 0.31 | 2026-06-22 17:03:22 · 21m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.