Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JxKWZ-frHUS-wnM4M-6Q5TQ-Ac9eD | 10/18/3 | 54.1 | 0.57 | 2026-07-05 19:25:45 · 30m 34s | |
| CSGO-uZ2VB-VGvw6-HqnLv-nptU2-pBcBN | 14/19/5 | 77.1 | 0.90 | 2026-07-03 18:22:39 · 34m 59s | |
| CSGO-W7hcs-nXTSa-L4wOO-8rKaT-MQCmQ | 9/21/6 | 73.1 | 0.58 | 2026-07-01 19:31:36 · 37m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.