Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cAx3b-R86SC-mwcit-ezwue-REDVF | 25/22/7 | 78.4 | 1.15 | 2026-07-04 20:17:36 · 50m 25s | |
| CSGO-FfTSE-4ZGJW-oFYEJ-txKer-r3taL | 21/13/7 | 127.8 | 1.74 | 2026-07-01 18:43:13 · 31m 13s | |
| CSGO-DhXND-nP2pv-BZ3Oe-bjz8C-ox6iL | 26/14/2 | 104.9 | 1.59 | 2026-06-27 23:28:00 · 32m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.