Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RQakj-zpQb9-2hXE7-sE8iP-bnaQM | 22/13/4 | 107.1 | 1.65 | 2026-07-03 20:10:57 · 28m 34s | |
| CSGO-maZ4w-UTybi-VSUza-LAiuz-t2uWK | 11/11/7 | 77.4 | 1.13 | 2026-07-01 18:00:03 · 26m 1s | |
| CSGO-Wm9HG-OL2AS-2VMHb-MUJe7-PeS8N | 9/15/5 | 66.2 | 0.69 | 2026-06-05 19:30:53 · 32m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.