Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WM475-3QLoE-bdCAG-F7VUt-BWRZQ | 25/17/2 | 129.2 | 1.66 | 2026-06-27 13:18:48 · 28m 9s | |
| CSGO-zM7rt-8SWUP-TBu3o-O7jka-KjNpP | 17/14/2 | 106.1 | 1.23 | 2026-06-27 12:48:42 · 19m 1s | |
| CSGO-cWYBG-iactT-5jMwB-ABNBY-suGvM | 11/14/8 | 91.7 | 1.12 | 2026-06-27 11:46:17 · 25m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.