Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YsOry-FPmcJ-f9SiC-Mkyk8-jp5BO | 8/17/7 | 51.8 | 0.69 | 2026-07-04 20:16:17 · 35m 7s | |
| CSGO-aM6Fe-sGMRO-tj7aO-oFn2o-n3zQN | 14/18/7 | 67.5 | 1.02 | 2026-07-04 19:23:28 · 40m 56s | |
| CSGO-KK6xP-RLytJ-ecyhu-qKNd7-PeS8N | 26/15/5 | 104.9 | 1.61 | 2026-07-01 19:43:37 · 33m 44s | |
| CSGO-Wj8Dv-jdHXB-KEe6P-kVedJ-tncFO | 14/5/5 | 67.5 | 1.54 | 2026-07-01 19:13:55 · 26m 25s | |
| CSGO-nQHps-iTQK5-PyqwL-QP4h9-eympQ | 13/14/7 | 69.5 | 0.99 | 2026-06-14 21:35:45 · 34m 9s | |
| CSGO-zHvSo-vOVRE-yRuYU-ePnvL-kHBxH | 19/19/9 | 96.9 | 1.10 | 2026-06-11 17:44:14 · 37m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.