Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MMBoB-THe58-Jar7X-ciFOV-rG64E | 14/14/3 | 86.6 | 1.21 | 2026-07-02 21:56:41 · 24m 39s | |
| CSGO-iUGJe-E3J6Z-CEUq6-DNo2V-rPdKP | 14/17/2 | 70.6 | 0.90 | 2026-07-01 20:35:58 · 34m 18s | |
| CSGO-GiBVJ-bh4tF-GH2dB-TTYHF-BoL2G | 23/17/6 | 113.3 | 1.54 | 2026-06-20 22:51:46 · 33m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.