Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Djabf-OqTGW-vZY7Q-p9jOu-vWwvE | 13/22/5 | 58.9 | 0.69 | 2026-06-17 18:36:28 · 53m 51s | |
| CSGO-DFAYB-7HkyW-QVkKv-ExkMM-axw5G | 8/15/1 | 41.5 | 0.54 | 2026-06-17 15:42:53 · 25m 50s | |
| CSGO-upzLm-36z8x-iBTMP-h9H9O-L8urD | 16/15/1 | 72.2 | 1.00 | 2026-06-16 16:46:34 · 38m 25s | |
| CSGO-Lr7zZ-uuj9X-pqVhi-ZvTur-MhC3J | 5/11/7 | 52.0 | 0.78 | 2026-06-15 21:08:36 · 21m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.