Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2nZva-sbsmE-H4sjb-K4dLf-55vTC | 6/15/6 | 50.5 | 0.66 | 2026-06-26 23:39:45 · 20m 6s | |
| CSGO-QMQau-rzPup-2rrKs-ot2fp-3De4D | 10/14/3 | 47.9 | 0.79 | 2026-06-25 18:03:47 · 33m 28s | |
| CSGO-4GT98-2wk87-ssXO2-UxDO6-mAd7L | 13/19/13 | 85.8 | 0.98 | 2026-06-16 18:27:16 · 37m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.