Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend ยท last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HKUbE-ydybD-GttcU-oOFrN-A8wwQ | 17/11/5 | 98.7 | 1.45 | 2026-07-06 18:53:19 ยท 29m 4s | |
| CSGO-2mPOW-LqxsO-jUDEW-t5OfH-co3mA | 17/7/11 | 121.1 | 1.74 | 2026-07-04 02:46:35 ยท 36m 2s | |
| CSGO-xL5VW-PKwa4-q5dky-EWCKK-sbjsF | 14/14/0 | 100.4 | 1.08 | 2026-07-04 02:22:52 ยท 20m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.