Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rdPoX-RfhUu-oOhGA-yknK8-DUGnK | 8/15/5 | 86.0 | 0.69 | 2026-07-04 22:10:26 · 19m 26s | |
| CSGO-JV5Au-HKsfN-AttiF-Kc3GO-DbtSJ | 9/15/3 | 45.4 | 0.70 | 2026-07-04 21:34:02 · 24m 8s | |
| CSGO-PHsEW-8y6aK-e279Q-BMLdi-ZOQmH | 7/15/2 | 54.1 | 0.40 | 2026-07-04 21:09:50 · 19m 59s | |
| CSGO-L2khm-wcoeB-Enrqm-nseWE-NojoE | 21/19/11 | 117.9 | 1.34 | 2026-07-04 20:25:18 · 35m 40s | |
| CSGO-cuQoo-4h2cd-oRc5J-vMmBn-x3JPJ | 16/19/8 | 82.0 | 1.06 | 2026-07-03 21:08:02 · 36m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.