Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rbRSk-zKzRG-nYkRr-kSi5b-B6LHA | 14/17/6 | 64.3 | 0.88 | 2026-07-02 19:45:10 · 39m 31s | |
| CSGO-ZLwHE-fEnsL-bBpfi-eQ2mH-YSEdH | 19/17/4 | 77.8 | 1.21 | 2026-06-20 23:39:22 · 37m 18s | |
| CSGO-Guujm-DXN8j-QYaxe-h2VTj-SsONN | 14/13/4 | 74.0 | 1.09 | 2026-06-20 22:55:58 · 34m 18s | |
| CSGO-DE5sH-PRpYa-yo4y4-ChzN9-3Aw5G | 15/17/5 | 74.8 | 0.97 | 2026-06-20 22:07:57 · 45m 37s | |
| CSGO-VBxAZ-wnoTV-udjzt-ebKJs-UXOYE | 6/14/2 | 62.3 | 0.41 | 2026-06-19 23:17:47 · 21m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.