Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wKEpZ-jPhLQ-KzRn4-nqR2A-KeiGH | 18/12/0 | 90.1 | 1.34 | 2026-07-08 17:53:07 · 29m 47s | |
| CSGO-ZUXv7-aCJYa-Vdk9o-SA3ZN-HSWsO | 13/15/4 | 58.9 | 0.85 | 2026-07-07 18:28:49 · 31m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.