Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ty4Tk-x5iFG-yfZry-aDb66-ZeQ3A | 13/18/9 | 62.1 | 0.82 | 2026-06-21 15:51:48 · 36m 8s | |
| CSGO-7WjJd-HLaMu-enHkb-FtwaS-JvuCQ | 9/15/4 | 59.7 | 0.72 | 2026-06-17 15:17:06 · 32m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.