Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fnrje-H2m4F-NT65w-CuFDN-pmXML | 9/20/5 | 48.3 | 0.54 | 2026-07-06 20:43:54 · 27m 56s | |
| CSGO-tnHpZ-5veFx-Gco7i-xNQey-OfX2Q | 11/18/6 | 61.4 | 0.60 | 2026-07-06 20:11:09 · 29m 52s | |
| CSGO-eQKzD-uR3sO-EiO7x-Eyn4V-AvxfF | 9/20/5 | 55.6 | 0.51 | 2026-07-06 19:27:50 · 29m 52s | |
| CSGO-TPOsf-TxY5r-2cYac-AcFbO-M8MkO | 13/12/7 | 77.1 | 1.24 | 2026-07-06 18:53:21 · 28m 16s | |
| CSGO-Vks3w-e5hu9-84jJQ-rOMvw-OfX2Q | 9/12/8 | 62.0 | 1.03 | 2026-07-06 18:22:09 · 28m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.