Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Pyirb-kbOLK-sKRHv-NMT4s-BWRZQ | 12/14/6 | 76.4 | 1.06 | 2026-07-03 21:27:50 · 32m 47s | |
| CSGO-y4R62-XizJs-7OeMG-nMGWV-O7NfN | 24/21/5 | 81.6 | 1.27 | 2026-07-03 20:32:21 · 45m 29s | |
| CSGO-BTOkB-tSW8c-fTMkn-nxAsk-LXpRP | 10/16/8 | 65.1 | 0.82 | 2026-06-30 19:57:50 · 40m 1s | |
| CSGO-B22aa-tqxQG-sMah4-xpAba-2FweM | 24/11/2 | 119.2 | 1.74 | 2026-06-30 19:20:05 · 33m 24s | |
| CSGO-zRFyF-HDYq2-8iwDC-Xm35Z-rup3B | 20/22/10 | 79.4 | 1.07 | 2026-06-30 18:23:08 · 47m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.