Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bimOQ-86DAe-tzxBa-hxGTk-HjW9G | 16/12/6 | 94.8 | 1.36 | 2026-07-07 16:13:45 · 26m 36s | |
| CSGO-WsT9U-hHpJ7-53Sqo-AV3eE-BynUE | 16/17/3 | 83.4 | 1.18 | 2026-07-05 07:03:52 · 27m 52s | |
| CSGO-Ryhoi-6OVzQ-idtc6-D8weQ-LmztJ | 15/10/2 | 80.8 | 1.45 | 2026-07-02 01:06:18 · 25m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.