Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mLWet-ktycG-TudmE-EpGDj-p4XbD | 14/17/5 | 80.0 | 1.01 | 2026-06-30 20:29:14 · 31m 16s | |
| CSGO-FCtDb-ijkrb-qomK4-twTye-dPVeL | 11/15/5 | 80.4 | 0.93 | 2026-06-29 16:35:31 · 31m 20s | |
| CSGO-bcmcf-jpZPC-AZThb-xmCTT-eR9jE | 11/15/10 | 67.2 | 0.88 | 2026-06-12 19:47:59 · 29m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.