Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rHtvN-opaut-sK9C9-VLXuj-TjvvE | 6/10/4 | 67.4 | 0.69 | 2026-06-27 14:13:37 · 18m 25s | |
| CSGO-wfpWO-FxZsU-ojYeC-zJwpA-RBkeC | 17/21/9 | 75.2 | 1.00 | 2026-06-23 19:15:01 · 35m 48s | |
| CSGO-fF8t4-XTDFm-pQpEA-MHLHH-oJpxA | 8/17/5 | 50.6 | 0.67 | 2026-06-14 17:55:30 · 32m 39s | |
| CSGO-GdkPf-rpFXT-MvNTH-AfYmC-CAhrM | 4/13/0 | 54.7 | 0.14 | 2026-06-14 15:05:25 · 14m 2s | |
| CSGO-m2iYF-MW6LG-42QEJ-MhfHS-jmFOP | 13/21/5 | 56.5 | 0.71 | 2026-06-14 10:00:53 · 48m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.