Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fTiSC-iHXzR-YQYX9-7bxio-eOQmH | 15/15/9 | 83.0 | 1.15 | 2026-07-04 16:23:41 · 36m 5s | |
| CSGO-GeezN-TbCGk-ZSM8m-mpdrF-pTiLJ | 14/18/12 | 90.8 | 1.02 | 2026-06-27 21:21:35 · 39m 22s | |
| CSGO-TpkeR-j8X9j-4kPoU-uKopA-KeiGH | 16/5/2 | 146.7 | 2.32 | 2026-06-27 21:02:17 · 14m 34s | |
| CSGO-HVias-kbRmd-5vEMy-366Ys-uWq7C | 21/14/8 | 102.2 | 1.60 | 2026-06-27 20:21:48 · 35m 0s | |
| CSGO-HvYhc-6TOEP-veUyn-VErZb-GZAYN | 11/13/4 | 72.8 | 0.95 | 2026-06-17 15:57:53 · 27m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.