Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2NtbS-b3PUf-eXmhO-Jkd9R-nGCtG | 24/8/6 | 122.1 | 1.97 | 2026-07-01 18:52:48 · 32m 56s | |
| CSGO-jeT57-iYzYf-YzeRj-oqw8d-U5O3A | 15/16/3 | 109.5 | 1.08 | 2026-06-15 01:53:52 · 27m 27s | |
| CSGO-Cek8Z-CWcFO-ZLRTZ-4jykK-tncFO | 24/24/9 | 87.8 | 1.15 | 2026-06-15 00:40:15 · 51m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.