Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Zz5Wh-qvoLU-4rjE5-JthpN-eSLTK | 12/14/7 | 82.0 | 1.02 | 2026-07-01 21:53:09 · 30m 55s | |
| CSGO-WKNFb-TEKbR-6NFhX-7Vaqa-CZGOP | 13/14/6 | 72.7 | 1.10 | 2026-07-01 20:59:10 · 30m 43s | |
| CSGO-u4Rt7-NrZin-NTHDK-Oh7v8-aUPRO | 9/17/4 | 58.1 | 0.70 | 2026-07-01 20:16:07 · 30m 17s | |
| CSGO-zwiSG-53fwV-aJGuu-RuQap-UO8nM | 6/13/1 | 57.1 | 0.57 | 2026-07-01 19:42:39 · 25m 0s | |
| CSGO-UCU8P-k2ved-YFyx8-jHoHR-HvoNO | 17/21/10 | 72.1 | 0.95 | 2026-07-01 18:46:42 · 48m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.