Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-w8e3Y-ZLsq9-zT3O2-bnWk9-tdTnB | 16/7/6 | 107.1 | 1.80 | 2026-07-05 18:20:56 · 21m 32s | |
| CSGO-kfxwW-84Cjq-JBHop-fWKEe-YjEuA | 12/16/12 | 78.3 | 1.01 | 2026-07-03 14:52:14 · 32m 28s | |
| CSGO-OVBU8-FGAvS-6dwCC-izHT5-2VkDA | 21/14/6 | 126.1 | 1.67 | 2026-07-01 15:39:59 · 27m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.