Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rdvew-MnO9y-2YTyC-EjBwQ-imoUE | 10/17/9 | 74.4 | 0.79 | 2026-07-03 20:58:30 · 39m 32s | |
| CSGO-8vmDh-st9Pe-WebCM-aW4Ld-84fGH | 18/21/7 | 72.7 | 0.96 | 2026-07-01 17:04:04 · 41m 41s | |
| CSGO-6vsuW-WDbCV-kNxTB-8RYJu-FhnEM | 20/10/2 | 82.7 | 1.50 | 2026-06-24 22:49:45 · 27m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.