Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-saMPt-3pWum-YPC9D-tkTFa-RkuzF | 15/15/12 | 96.4 | 1.24 | 2026-07-08 02:39:13 · 32m 26s | |
| CSGO-4Npfk-vdnfP-aTjZh-TRdUY-F7QBD | 13/20/12 | 61.4 | 0.88 | 2026-07-03 21:35:39 · 37m 21s | |
| CSGO-QEq8P-3O65Y-r2Y6y-MHqWd-GZAYN | 23/7/5 | 119.6 | 2.02 | 2026-06-30 22:22:51 · 25m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.