Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cOFYs-9UuNA-myGJY-rPiMB-bp8eD | 8/11/2 | 57.2 | 0.88 | 2026-07-04 18:36:01 · 32m 52s | |
| CSGO-QuvmL-URdyq-CMVyU-arzsK-wHZkF | 18/11/3 | 80.5 | 1.28 | 2026-06-30 19:00:40 · 42m 44s | |
| CSGO-DL3ki-FMMid-fnHJy-uiROy-CXFuA | 20/15/7 | 79.4 | 1.09 | 2026-06-26 18:32:39 · 53m 36s | |
| CSGO-V4CrO-r4254-6ZP6r-CDwjd-OuiTL | 14/20/7 | 76.4 | 0.88 | 2026-06-24 20:11:21 · 39m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.