Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-B2JTQ-R8GUA-2krT6-4u9D9-nUoEM | 24/14/7 | 106.6 | 1.61 | 2026-07-05 10:25:35 · 34m 22s | |
| CSGO-aSU4a-Xc9Tz-4OGsk-yDfxp-3De4D | 7/7/4 | 64.2 | 1.04 | 2026-06-27 11:28:01 · 14m 13s | |
| CSGO-WZZsy-A3UpM-8TBZz-nP29Z-Ua7WB | 21/12/9 | 134.4 | 1.85 | 2026-06-25 09:24:15 · 30m 6s | |
| CSGO-8Fi7R-TmahC-RtjBN-4EmTy-9f4NF | 17/12/3 | 94.1 | 1.40 | 2026-06-20 20:55:53 · 34m 33s | |
| CSGO-BxFBU-bfdvA-CAvPO-LTYDf-WtTGQ | 18/17/4 | 93.7 | 1.17 | 2026-06-14 11:44:43 · 27m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.