Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cnhRX-CkeoM-n6f2S-aWviy-52DVF | 16/14/3 | 67.2 | 1.11 | 2026-07-03 22:35:37 · 33m 46s | |
| CSGO-ONkSj-2iZvV-mZ98t-MeGpH-VdvLA | 17/13/5 | 77.2 | 1.29 | 2026-07-03 22:00:43 · 30m 8s | |
| CSGO-56vQk-836UQ-LjPBU-BpvCE-Zy3xK | 15/7/3 | 102.4 | 1.67 | 2026-06-30 18:51:53 · 24m 17s | |
| CSGO-NAYpY-2ZTpz-CjxMh-QLRT7-LpphH | 8/17/3 | 56.0 | 0.57 | 2026-06-26 22:07:12 · 30m 19s | |
| CSGO-jN8uV-v5pGF-5SbMX-HdijZ-rjNYE | 24/7/5 | 151.8 | 2.33 | 2026-06-26 21:34:24 · 26m 4s | |
| CSGO-HSRow-pPHBv-Da9jF-WY5uJ-xST8N | 5/17/5 | 43.5 | 0.25 | 2026-06-10 20:35:21 · 25m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.