Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MhMoT-APOWo-Lzc8R-bdebf-ttB3J | 54/4/0 | 339.0 | 4.75 | 2026-06-30 17:01:51 · 14m 29s | |
| CSGO-K6Eui-sihbJ-72hfb-VyhSa-kZNwF | 59/0/0 | 440.9 | 0.00 | 2026-06-29 20:16:24 · 11m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.