Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tq56r-6uLAn-fj8Gk-nT9hR-TnduB | 15/9/7 | 87.0 | 1.55 | 2026-07-06 18:00:37 · 28m 14s | |
| CSGO-YqGwE-Sw4b6-AvaeP-vcZsL-Lbj9Q | 17/15/4 | 88.6 | 1.10 | 2026-07-03 19:02:28 · 40m 3s | |
| CSGO-ycc3u-RqOOm-MRx8F-VSkrd-kuQFE | 11/15/2 | 71.7 | 0.86 | 2026-06-23 17:53:01 · 28m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.