Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dVGAd-JdGFm-ksD9V-d3h4a-k6siB | 20/14/5 | 141.2 | 1.72 | 2026-06-21 22:14:55 · 28m 11s | |
| CSGO-RtvWB-XPaJH-JUDNA-KAmJX-QaDND | 14/14/2 | 109.6 | 1.22 | 2026-06-21 21:45:36 · 25m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.