Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OTPhY-t4LyL-arvCH-OO583-P2N6H | 12/13/7 | 72.6 | 1.05 | 2026-07-01 14:39:05 · 28m 54s | |
| CSGO-YO7YO-xutmL-qmPs5-23Jkw-vB3xK | 11/12/2 | 53.3 | 0.91 | 2026-06-30 11:59:02 · 35m 29s | |
| CSGO-NL3Dr-pYcbB-seHkZ-F7ZuO-AwAQL | 18/9/4 | 99.1 | 1.72 | 2026-06-18 17:43:20 · 26m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.