Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-F94jp-CvVCL-Kkw63-AiJYQ-mRXXC | 16/16/8 | 77.4 | 1.15 | 2026-07-08 04:23:30 · 29m 35s | |
| CSGO-jQJFi-TAZhn-5j9BZ-EBAf8-LdNEL | 12/16/2 | 46.3 | 0.84 | 2026-07-06 20:38:28 · 36m 26s | |
| CSGO-SQ5fp-Eew8p-drPUc-U6rJ2-feAtG | 19/7/1 | 92.4 | 1.61 | 2026-07-06 20:06:18 · 26m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.