Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-w49t6-wOd6j-DkdCP-CujBh-94n6J | 19/15/6 | 85.1 | 1.37 | 2026-07-03 07:12:05 · 34m 5s | |
| CSGO-G5Hnq-CGL7R-SHBxf-966Jn-A4hCG | 25/26/8 | 88.6 | 1.17 | 2026-06-27 21:01:26 · 50m 36s | |
| CSGO-kEUUc-rvmHX-z7p9p-bUmRZ-jkiaB | 9/15/6 | 61.9 | 0.81 | 2026-06-27 20:26:04 · 29m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.