Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zKPO6-QhAA3-3QcP3-cVvjE-zn33L | 20/20/4 | 83.6 | 1.20 | 2026-07-05 20:02:46 · 33m 30s | |
| CSGO-eN7Pm-uA3rx-tq7tC-Rn8NN-dSEdH | 10/16/1 | 43.5 | 0.48 | 2026-06-28 18:08:43 · 30m 39s | |
| CSGO-NHzPY-Y8Kcy-VBc43-awCME-OA7dK | 12/12/7 | 93.7 | 1.20 | 2026-06-15 18:26:57 · 24m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.