Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-f4COf-RDC2W-sNv3i-7L2pR-Q8urD | 7/15/4 | 59.3 | 0.61 | 2026-06-29 15:35:25 · 25m 25s | |
| CSGO-ozA8r-XkHR9-G7AUU-CywGw-vB3xK | 21/13/5 | 99.4 | 1.56 | 2026-06-26 20:29:14 · 30m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.