Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tpNVk-Ld6Gn-qBRuT-r6Atb-kESyL | 21/9/9 | 120.6 | 1.68 | 2026-07-05 13:29:04 · 32m 45s | |
| CSGO-Mxb9O-aCbkx-KuUAi-Uufrk-ps68F | 14/14/2 | 63.4 | 1.05 | 2026-07-04 22:05:38 · 39m 4s | |
| CSGO-nfrp5-KKBTE-wunh7-vmk8G-wcpmJ | 17/16/6 | 62.2 | 1.19 | 2026-06-29 17:02:21 · 40m 48s | |
| CSGO-LHiDJ-EKyZT-krBvw-Ta9Td-cZrKG | 9/14/5 | 53.6 | 0.74 | 2026-06-14 19:14:49 · 31m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.