Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eEvH7-PqeBy-bbFVC-XJjck-34OJM | 15/12/5 | 68.3 | 1.16 | 2026-06-11 21:17:23 · 34m 39s | |
| CSGO-anxFX-BfWBO-iSShU-sKjKy-GD6mA | 6/13/1 | 41.5 | 0.46 | 2026-06-11 20:56:49 · 17m 35s | |
| CSGO-E6KWw-ERtrC-6AfOh-B4FRw-w3YXC | 17/21/13 | 72.8 | 1.01 | 2026-06-11 20:05:03 · 48m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.