Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4oePV-poERn-Wr8Qi-kQy7G-Zc8zP | 14/18/5 | 66.5 | 0.94 | 2026-06-30 19:21:05 · 41m 23s | |
| CSGO-92ZdL-pZpxU-peTXr-KODWT-x62NF | 7/14/2 | 60.5 | 0.47 | 2026-06-24 18:50:38 · 23m 1s | |
| CSGO-TAO8w-pVfBe-hjzKE-NOXPG-5xOhG | 14/15/4 | 60.8 | 0.99 | 2026-06-23 12:47:51 · 31m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.